Buddy

A Mobile app empowering youth navigating the foster care system to know their rights.

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PROJECT AT A GLANCE

Designed a mobile app for youth in foster care, leading iterative usability testing to refine gamification, improve comprehension of critical resources, and simplify a complex set of rights into a clear, accessible experience.

Role:
Sole UX/Ui Designer
Figma

Timeline:
4 Months – 2021 Concept, 2024 Design

Client:
Personal Passion Project for AIGA Program

My Why /

In 2023, over 527,000 children spent time in the U.S. foster care system, with many facing severe trauma, depression, and isolation.

PRODUCT SOLUTION

01/
How will kids know their rights?

Make learning easy & fun.

Prototype exploring the educational feature explaining foster care rights.

Turn learning into a game with fun challenges and rewards.

Break down complex topics into simple, clear steps.

Spark curiosity with bright, engaging visuals.

02/
How will kids stand up for their rights?

Connect them to real-world help.

Prototype exploring the resource feature to find local doctors.

Matches kids with the right support, based on their needs and location.

One-tap access to trusted professionals.

Kid-friendly categories and filters for easy searching.

03/
How will kids find a stable support network?

Build bridges to safe, trusted communities.

Prototype of community page feature.

Guides kids through the app with a friendly animal companion, making the experience welcoming and reassuring.

Connects kids with trusted adults and peers who understand their journey.

Provides a safe forum to share stories, tips, and foster family experiences.

Designing for Impact

Challenge

Youth in foster care face trauma, depression, and isolation, often worsened when their rights are unclear or violated, such as through unsafe placements or lack of support.

Hypothesis

If youth had clear, accessible information and tools about their rights, they could better advocate for themselves and improve their well-being.

Goal

Empower youth in foster care to understand and exercise their rights by providing the information, tools, and assistance needed to confidently navigate their situation.

WHITE PAPER RESEARCH

Understanding youth in foster care begins with their stories.

Synthesizing insights into actionable user needs.

Research identified a mobile app as the most effective way to reach youth in foster care.

PRODUCT EXPLORATION

  • 42% of kids have phones by age 10, 72% by age 12, and 91% by age 14

  • The average amount of time spent on smart phones by US children ages 8-18 is roughly 2-3 hours daily

Visualizing youth experiences to guide meaningful design.

PERSONAS & USER JOURNEYS

Youth deserve tools designed for them, not just about them.

COMPETITIVE AUDIT

DESIGN UPDATE

01/
How will kids know their rights?

DESIGN UPDATE

02/
How will kids stand up for their rights?

DESIGN UPDATE

03/
How will kids find a stable support network?

What I Learned Along the Way

Simplifying Complexity

Youth in foster care face trauma, depression, and isolation, often worsened when their rights are unclear or violated, such as through unsafe placements or lack of support.

Guided
Exploration

Strengthened my skill in balancing guidance and exploration so users can discover content at their own pace without feeling lost or overwhelmed.

Insight-Driven Problem Solving

Honed my approach to prioritizing insights and translating them into actionable improvements, strengthening my problem-solving skills.

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